Dell Precision Workstation M4400 3.06GHz nVidia Quadro FX 1700M |
Composite Score = 6.02 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Graphics Composite |
7.71 |
||||||||||
CPU Composite |
3.11 |
||||||||||
I/O Composite |
3.95 |
||||||||||
Werewolf | Hand | Insect | Squid | Hand Deformation | |||||||
Project | 3.34 | Project | 3.35 | Project | 3.63 | Project | 3.58 | Project | 3.21 | ||
Graphics wireframe | 7.50 | Graphics wireframe | 10.29 | Graphics wireframe | 6.35 | Graphics wireframe | 5.26 | CPU Deformation | 3.11 | ||
Graphics smooth shade | 8.70 | Graphics smooth shade | 21.56 | Graphics smooth shade | 6.57 | Graphics smooth shade | 4.71 | |
|||
Texture download | 2.66 | Texture download | 26.00 | Texture download | 3.38 | Texture download | 2.63 | ||||
Textured | 8.10 | Textured | 22.46 | Textured | 5.87 | Textured | 3.87 | ||||
Textured selected | 8.58 | Textured selected | 18.95 | Textured selected | 5.84 | Textured selected | 3.80 | ||||
Textured highlighted | 6.23 | Textured highlighted | 17.35 | Textured highlighted | 5.87 | Textured highlighted | 3.92 |
nVidia Quadro FX 1700M |
Intel Core2 Extreme Processor X9100, 3.06GHz, 6MB L2, 1066 MHz |
Microsoft Windows XP Pro Service Pack 3 |
|||
32 |
1 |
Windows |
|||
16/0 + 16/0 bits |
32K(I) / 32K(D) |
NVIDIA CORPORATION / 2.1.2 |
|||
24 bit |
6144k |
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint |
|||
8 bits |
0 |
176.26 |
|||
0bit |
2GB DDR2 800 SDRAM |
6.5 |
|||
|
4096 |
200501140008 |
|||
0bit |
80GB |
Display applet set to Maya setting. Orderable through the Small Business section of the Dell website. Graphics driver available from the Download section of the Dell support site. | |||
Virtual Memory |
Western Digital |
||||
Unified |
5.4k |
||||
integrated |
SATA 3.0Gb/s |
||||
1280 x 1024 |
integrated |
||||
15.4" (WUXGA) |
|
||||
60Hz |
|||||
off |
Submitted By: | Dell, Inc. | Submittal Date: | 10/10/2008 | System Class: | Single Supplier |
Test Date: | 10/9/2008 | Availability: | 9/24/2008 | Price: | $2,957 (as of 10/22/2008)(list) |
Copyright © 2005-2009
Standard Performance Evaluation Corporation.
All brand names and trademarks are the properties of their respective owners.
Generated on Fri Apr 3 17:07:45 EDT 2009 by SPEC/APC Maya HTML formatter v1.3